Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!uwm.edu!lll-winken!aunro!alberta!edson!news From: jpenne@ee.ualberta.ca (Jerry Penner) Newsgroups: comp.sys.apple2 Subject: Re: where is all the IIgs software? Message-ID: <1991May15.074038.711@ee.ualberta.ca> Date: 15 May 91 07:40:38 GMT References: <9105111711.AA07693@apple.com> <1991May15.020657.21331@dartvax.dartmouth.edu> Sender: news@ee.ualberta.ca Organization: University of Alberta Electrical Engineering Lines: 31 In article <1991May15.020657.21331@dartvax.dartmouth.edu> Peter.G.Wilding@dartmouth.edu (Peter G. Wilding) writes: >In article <9105111711.AA07693@apple.com> >MQUINN@UTCVM.BITNET writes: [ stuff about DTS nuked ] >The stuff that annoys me is like what happened to Sowrd of Sodan. They >spend 1 million bucks to develop it, come out with ** 3 ** functioning ^^^^^^^^^^^^^ >demos, and then bag the whole project! It's this kind of follow >through which is making the Apple II software scene the pits! Really?! $1 million? Sounds rather ludicrous to me. If they can't produce a game for under $10000 they should hire another programmer. Especially in these days of software houses using large libraries of code and tools, they should be able to slap a workable version of a game together quite quickly and then fine tune it. Maybe that's why their profit margins are so low. Somehow I doubt that figure above very highly. Hey, if you're a SW company and you just blew $1 you'd be out of business. If you're still in business, I'll do it for 1/8 the price. :-) -- Jerry Penner Edmonton, Alberta, Canada Go Oilers Go! jpenne@bode.ee.ualberta.ca or alberta!bode!jpenne