Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!wuarchive!udel!haven.umd.edu!wam.umd.edu!dmb From: dmb@wam.umd.edu (David M. Baggett) Newsgroups: comp.sys.atari.st Subject: Re: Publishers (Good shareware is bad shareware) Message-ID: <1991May15.144206.14581@wam.umd.edu> Date: 15 May 91 14:42:06 GMT References: <1991May11.211802.22320@wam.umd.edu> <1325@zinn.MV.COM> <1991May14.124316.29136@lsuc.on.ca> Sender: usenet@wam.umd.edu (USENET Posting) Organization: University of Maryland at College Park Lines: 77 Nntp-Posting-Host: cscwam In article <1991May14.124316.29136@lsuc.on.ca> jimomura@lsuc.on.ca (Jim Omura) writes: > Now the 'lattice' site would have >the great joy of passing on a product that was probably taking >money from their sales, and being expect to pay themselves, in >terms of connections facilities and storage, as well as messages >assisting people later who use Sozobon C. Ahhh! Now that's the key issue, isn't it. That the net is actully cooperative anarchy, both in management and in cost-sharing, and that shareware that is "too good" actually takes money away from "real" companies. A similar example of the "shareware that's too good" problem happens with games. Suppose Joe Freeware writes a perfect Tetris clone for the ST, and makes it free or shareware. Just having the game out there will hurt the sales of "BigSoft's" licensed, commercial, "official" version of the game that BigSoft paid oodles of money for the rights to distribute. In fact, a free clone that is substantially better than the "official" version could absolutely kill sales. I wonder if BigSoft could then sue the shareware author for loss of sales. I seem to remember something like this being discussed in comp.sys.amiga regarding Tetris and Spectrum Holobyte, but I don't know the details. In that sense, it seems like you're right in saying that shareware is not a good idea. Even shareware products that are compltely original (and not just clones) may still hurt commercial software, and this is probably bad for the ST community in general, since reduced profitability from software sales makes good developers quit. But unfortunately, the Tetris example above still applies to freeware, public domain, and public domain-with-souce-code (even more so, in fact). And we are not alone here. This is something that's possibly going to happen in the music business too, as more and more people get home studios capable of producing CD-quality recordings. What a legal morass! Nevertheless, what we DON'T want to see is a bunch of court cases against unknowing shareware authors. And we DON'T want zillions of restrictions on what can be written and distributed by shareware authors. The optimal solution would be to encourage shareware authors to sell their best stuff. A great shareware program could be SOLD for a small fee (19.95 or so). If some authors don't want to spend their lives doing tech support, then perhaps a new class of "cheap-but-no-tech-support" software should come about. I imagine most shareware authors don't realize how they may be affecting the commerical market. If they did, they might go to the trouble of selling their software. > What's interesting is that there are so many people who are >"new" to the Net that this whole argument seems to be new to a lot >of people. This is one of the oldest historical arguments on the Net. >It may surprise many here, but there has *always* been a disagreement >with posting of binary files, for example, if you don't post the >source code. Why? Well, you are *supposed* to share your material >with the widest possible number of people on the Net. Posting a >binary which can't be ported to other machines was (and in many peoples >opinion still is) a violation of Nettiquette. And "those people" >are for the most part the very people who were the main builders >of the Net. What do you think "those people" think when they see >a file that is Binary, Copyrighted, and *demands* money? One crucial point you're missing about the current situation in comp.sys.atari.st is that almost everything is "posted" via FTP now. I haven't posted anything to comp.binaries for ages. So no one can say that it's costing anyone anything to maintin my shareware files, except for the generous folks at atari.archive who have made it clear that they don't mind. FTP is very different from "the Net" -- do you have the same feelings about things "posted" via FTP? Dave Baggett dmb%wam.umd.edu@uunet.uu.net