Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!wuarchive!csus.edu!ucdavis!csusac!csuchico.edu!lorner From: lorner@ecst.csuchico.edu (Lance Orner) Newsgroups: comp.sys.mac.games Subject: Re: Glypha II and FTP Message-ID: <1991May18.000225.29996@ecst.csuchico.edu> Date: 18 May 91 00:02:25 GMT References: <1991May15.133923.30764@kuhub.cc.ukans.edu> <6292@trantor.harris-atd.com> <29309@hydra.gatech.EDU> Sender: news@ecst.csuchico.edu (USENET) Organization: California State University, Chico Lines: 18 In article <29309@hydra.gatech.EDU> ce1zzes@prism.gatech.EDU (Eric Sheppard) writes: >I played a couple of games, and it worked fine. When I played the third time, >the jouster would not respond to the keyboard until the timer finished and >the jouster stopped flashing. If the flapping was done while the jouster >was flashing, all the keystrokes are then spit out at blinding speed. >Annoying, when the screen is filled with enemies. You cannot control it >until the stored keystrokes are played out; you end up ramming yourself into >an enemy jouster from below. I've noticed this too, although if you press the mouse button, the jouster will go, and all those stored up commands will be spit out just like above. I'm not really sure what's caused this. I'm running System 7.0 -- Lance M Orner | To get a hold of me -- Computer Engineering | --from Internet: lorner@ecst.csuchico.edu California State | --from America Online: Caradoc University, Chico | --from Eighth Ave.: "Hey! Lance!"