Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!sdd.hp.com!spool.mu.edu!snorkelwacker.mit.edu!bloom-beacon!eru!hagbard!sunic!ugle.unit.no!nuug!ulrik!rujo From: rujo@ulrik.uio.no (Rune J|rgensen) Newsgroups: comp.windows.ms.programmer Subject: Fast linedrawing in Windows Message-ID: Date: 14 May 91 15:30:29 GMT Article-I.D.: ulrik.RUJO.91May14173029 Sender: news@ulrik.uio.no (Mr News) Distribution: comp.windows.ms.programmer Organization: University of Oslo, Norway Lines: 24 Nntp-Posting-Host: ulrik With advanced graphics adapters, you may download an entire displayfile with vectors. Then you send commands to the adapter, asking it to perform a local zoom or redraw. This may be a 100 or a 1000 times faster than sending vectors one by one. Is there any way you may utilize smart graphics adapters with MS Windows? Or is MoveTTo/LineTo the only way? They PlayMetaFile() call should in theory allow intelligent graphics cards to process blocks of a metafile at a time, but I suspect Windows handles the metafile it self an sends basic commands to the card one by one. Does anyone know the answer to this? (I asked Microsoft Scandinava, but their answer showed that they did not understand the question!) Any other hints for fast linedrawing (zoom/redraw) would be welcomed as well. You may mail me directly: rujo@ulrik.uio.no Rune Jorgensen Data Design System Oslo, Norway