Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!usc!elroy.jpl.nasa.gov!decwrl!pa.dec.com!wsl.dec.com!klee From: klee@wsl.dec.com (Ken Lee) Newsgroups: comp.windows.x Subject: Re: Fast Updates Message-ID: <1991May17.164607@wsl.dec.com> Date: 17 May 91 23:46:07 GMT References: <1991May17.220145.22765@atc.SP.Unisys.COM> Sender: news@pa.dec.com (News) Reply-To: klee@wsl.dec.com Organization: DEC Western Software Laboratory Lines: 14 In article <1991May17.220145.22765@atc.SP.Unisys.COM>, mike@atc.SP.Unisys.COM (Mike Grenier) writes: |> An individual track (entity) on the screen may move at any time and |> they more overlap other tracks. If you have a free color plane or 2, you can do your overlays there. This is pretty fast and is generally more robust than XOR-based algorithms. If you have more than one track to overlay, you can put them each in a different plane or your can XOR them. -- Ken Lee DEC Western Software Laboratory, Palo Alto, Calif. Internet: klee@wsl.dec.com uucp: uunet!decwrl!klee