Newsgroups: sci.virtual-worlds Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!batcomputer!cornell!uw-beaver!milton!hlab From: buckland@ucs.ubc.ca (Tony Buckland) Subject: Virtual Sex Message-ID: <1991May15.051504.265@milton.u.washington.edu> Sender: hlab@milton.u.washington.edu (Human Int. Technology Lab) Organization: University of B.C. Computing Services Date: Tue, 14 May 1991 18:18:57 GMT Approved: cyberoid@milton.u.washington.edu A recent posting dismissed an earlier question about expectations for virtual-world sex rather cavalierly, with what I take to be the derisory term "teledildonics". I think the question deserves a more considered response, for at least two reasons. One is that people will pay a great deal of money for the kind of sexual experience they want, or can be induced to want. The other is that, like games in ordinary computing, sex would be demanding enough to be constantly stretching the state of the art. I think the first question has to be, "what do you mean by sex?" If the answer is, "the computer and its sensing and feedback devices have to behave convincingly like a sexual partner in at least all tactile senses," I agree that it's an awfully long way off; you'd have to end up with the equivalent of a very advanced Audioanimatronic figure including yielding fleshlike covering, warmth, and moisture. That's big bucks for just I/O, without considering the computing. But a more reasonable answer might be, "the computer and its sensing and feedback devices have to provide a good orgasm." The sex toy trade already has reasonable artificial genitalia, and devices, vibratory usually, for inducing pleasure in erogenous zones. These are mass-produced and cheap. What is missing that a computer could provide is sensing of the state of arousal of the user, together with appropriate fine control of the devices to respond to that state. Without this, which is provided in partner sex by the attention and imagination of the partner, or in solitary sex by constant control by the user, the user can't relax and let things happen. The virtual reality aspect to add is creation of a scene to supplement control of the stimulators with images, presumably of an ideal partner, and possibly of very limited simulation of tactile contact (resistance to the hands corresponding to key anatomical features, say). Sound would be nice, too. [MODERATOR'S NOTE: It's said that when what you do (or talk about) becomes cliche', you've arrived. I appreciate Tony Buckland's finally posting the inevitable speculation on virtual sex, or "teledildonics," to the newsgroup. On the other hand, this topic has pretty much been talked to death on both alt.cyberspace and The WELL's vr conference, so unless the Group Mind thinks otherwise, I suggest we move on to more tangible manifestations of our work. [However, I remain open to comments on sensuality as a general issue for the design of virtual worlds. Shall we, or shall we not? Your comments are welcome. -- Bob Jacobson]