Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!swrinde!elroy.jpl.nasa.gov!decwrl!ogicse!milton!hlab From: kovach@rtc.atk.com (Pete Kovach) Newsgroups: sci.virtual-worlds Subject: Re: Real-time raytrace -- get serious! Message-ID: <1991May17.030556.8477@milton.u.washington.edu> Date: 16 May 91 03:40:03 GMT References: <1991May15.050715.28438@milton.u.washington.edu> Sender: hlab@milton.u.washington.edu (Human Int. Technology Lab) Organization: Alliant Techsystems, Inc., Mpls, MN Lines: 17 Approved: cyberoid@milton.u.washington.edu Chris Shaw writes - >$500,000 ! > >With that kind of money you can buy 1,000,000 gouraud shaded polygons >per second, without sweating the frame buffer sharing required by a parallel, >real-time ray tracer. After all, the ideal machine for tracing rays is the >AT&T Pixel Machine, and that doesn't deliver real time ray tracing, either! $500,000?????? Are you serious!. Geez, get a Silicon Graphics machine. Save yourself a LOT of money and have a better machine by far! -- Peter Kovach Sig - We don't need no stinking sig!