Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!zaphod.mps.ohio-state.edu!swrinde!elroy.jpl.nasa.gov!decwrl!ogicse!milton!hlab From: jet@karazm.math.uh.edu (J Eric Townsend) Newsgroups: sci.virtual-worlds Subject: Re: Real-time raytrace -- get serious! Message-ID: <1991May16.224525.24363@menudo.uh.edu> Date: 16 May 91 22:45:25 GMT References: <1991May15.050715.28438@milton.u.washington.edu> <1991May16. Sender: hlab@milton.u.washington.edu (Human Int. Technology Lab) Organization: University of Houston -- Department of Mathematics Lines: 28 Approved: cyberoid@milton.u.washington.edu In article <1991May16.055359.2823@milton.u.washington.edu> rodent@netcom. COM (Ben Discoe) writes: >but when people are spending $4000 to $6000 >on fancy MacIIs and Amiga3000s to get the raytracing-power of 15-20 I don't know if there's a similar product for the Mac, but there's at least one European firm selling transputer boards for the Amiga including a raytracing engine that can deal with various input formats. fyi, 25Mhz A3000's are on sale for < $3000 right now... All you need is the front manual page from a CBM computer (from the Vic-20 to the A2000). I'm currently doing raytracing work on an ipsc/860 (not intended to be realtime). One of the real problems is the bandwidth of the images. You wann drop 15fps 4 bitplanes minimum NTSC to an Amiga for display? (15*750*400*4)/8=2,250,000 bytes a second. That's just under the maximum node-to-node communications rate in the i860, and you still haven't dealth with putting all the data together into a single image (and I don't have an iPSC<->Zorro III card to bridge the Intel machine and my Amiga :-). -- J. Eric Townsend - jet@uh.edu - bitnet: jet@UHOU - vox: (713) 749-2126 Skate(UNIX || Amiga);