Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!swrinde!elroy.jpl.nasa.gov!decwrl!ogicse!milton!hlab From: kddlab!lkbreth.foretune.co.jp!trebor@uunet.UU.NET (Robert J Woodhead) Newsgroups: sci.virtual-worlds Subject: Re: Real-time raytrace -- get serious! Message-ID: <1991May17.031449.11655@milton.u.washington.edu> Date: 17 May 91 02:56:45 GMT References: <1991May15.050715.28438@milton.u.washington.edu> <1991May16.055359.2 Sender: hlab@milton.u.washington.edu (Human Int. Technology Lab) Organization: Foretune Co., Ltd. Tokyo Japan Lines: 41 Approved: cyberoid@milton.u.washington.edu rodent@netcom.COM (Ben Discoe) writes: >Everyone knows parallel's the way to go. No, buying 240 expensive >CPUs isn't the right way - but buying a rack of cheap CPUs is an option >that i think has some promise. In the late '70s, I took a computer graphics course by Greenberg at Cornell University. For my final paper I designed a distributed computation real-time 3D hidden-surface rendering system using multiple 6502-level microprocessors. The system was a heirarchy of processors. A toplevel processor handled communications with the outside world; you could send the system information like "add or delete a polygon from the database" and "the current eye orientation is so and so." The next level had N processors that rasterized the polygons into "for scan line Y, start at position X1, depth D1 and go to position X2, depth D2 in color C." These were sent through a communications layer (this made the hardware simpler) to M rendering processors, each of which handled 1 Mth of a Z-buffer. The idea was you could be flexible and add/remove cheap processors to get real-time performance for as complicated a scene as you were willing to pay for. It wouldn't be a fancy ray-traced image, but you'd get as good results as the current VR stuff. I was seriously pissed when I only got a B on the paper because, in the words of whoever assigned the grade (maybe a scummy grad student! grr!), the concept was "totally impractical, impossible to build, etc." It was my first lesson in the costs of being ahead of your time. ;^) -- +--------------------------------------------------------------------------+ | Robert J. Woodhead, Biar Games / AnimEigo, Incs. trebor@foretune.co.jp | | "The Force. It surrounds us; It enfolds us; It gets us dates on Saturday | | Nights." -- Obi Wan Kenobi, Famous Jedi Knight and Party Animal. |