Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!sdd.hp.com!think.com!mintaka!spdcc!rbraun From: rbraun@spdcc.COM (Rich Braun) Newsgroups: comp.dcom.lans Subject: Re: SLIP/PPP perf. differences Message-ID: <7611@spdcc.SPDCC.COM> Date: 22 May 91 20:18:15 GMT References: <1104@venice.SEDD.TRW.COM> Organization: Kronos Inc., Waltham, Mass. Lines: 28 verket@venice.sedd.trw.com (Paul Verket) writes: >I've read the SLIP and PPP RFCs but I didn't get a feeling for >performance differences between the two. >I definitely notice the echo delay ... >Does PPP reduce packet sizes for interactive applications? As I understand it, PPP by itself doesn't give you a significant improvement. What you want is an implementation of RFC-1144, which is the header-compression algorithm for SLIP and/or PPP. (I don't know if header-compression has been granted a TLA [Three Letter Acronym] yet.) Header compression was designed exactly for your situation: reducing echo delay for interactive sessions. According to RFC-1144, "One typed character results in a 41-byte TCP/IP packet being sent and a 41-byte echo being received. The line speed must be at least 4000 bps to handle these 82 bytes in 200 ms." Header compression brings your 41-byte echo packet down to something like 3 bytes, by eliminating redundant information which appears repeatedly in packet headers during the course of a connection. Each side of the protocol must maintain a table of active connections. I haven't seen this in operation, but I have specified that PPP with header compression be used in a new product my company is developing, so I should be seeing it soon. -rich