Xref: utzoo rec.games.programmer:3817 comp.lang.pascal:6835 Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!usc!elroy.jpl.nasa.gov!lll-winken!taco!eos.ncsu.edu!tmjones From: tmjones@eos.ncsu.edu (TOMMIE MILES JONES) Newsgroups: rec.games.programmer,comp.lang.pascal Subject: Re: Screen Scrolling Message-ID: <1991May22.031211.15799@ncsu.edu> Date: 22 May 91 03:12:11 GMT Sender: news@ncsu.edu (USENET News System) Organization: North Carolina State University Lines: 4 To: wyuu@uhunix1.uhcc.Hawaii.Edu How about writing a simple assembly routine to scroll the screen. Store the whole map in memory then copy the portion of that memory that you need into the screen memmory. This is the best way I see to do it.