Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!think.com!cass.ma02.bull.com!mips2!bull.bull.fr!corton!mirsa!taloa!beust From: beust@taloa.unice.fr (Cedric Beust) Newsgroups: comp.sys.amiga.games Subject: Re: BTIII Message-ID: <203@taloa.unice.fr> Date: 18 May 91 23:58:50 GMT References: <1991May16.203942.18568@cadence.com> Organization: University of Nice - Sophia Antipolis Lines: 32 In article <1991May16.203942.18568@cadence.com> atul@cadence.com (Atul Srinivasan) writes: >Well, > after a completing the first dungeon in BTIII, I can say, >I'm not impressed. The spellcasting interface sucks. Scrolling >through a list of spells is pathetic. The characters take forever >to have their images loaded, (I assume that is what is taking the >most time when you select a character to view.) and the images >are pretty poor. (At least compared to BTI & II). ANd there are >many other little things like that. > [...] >Please tell me I'm missing something. I wonder if EA would take change requests. > No, everything you said is correct. BT III has many unpleasant features that will discourage most of the players from playing it. Maybe we should gently point all this out to EA (we mustn't dishearten them from releasing other products!). Personally, I'm still playing... And regarding the frequency of the encounters, you should consider asking a bard to play the song #2. It will give you a little more freedom to move. +------------------------------------------------------------------------+ | Cedric BEUST University of Nice | | INET: beust@taloa.unice.fr $whoami | | UUCP: llaor.unice.fr!arkonis!beust god (personal alias) | | -- "To be, or not to be...", | | That is illogical, captain! | | -- Spock | +------------------------------------------------------------------------+