Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!samsung!munnari.oz.au!yoyo.aarnet.edu.au!sirius.ucs.adelaide.edu.au!spam!spam.ua.oz.au!dsmith From: dsmith@spam.ua.oz.au (David Smith) Newsgroups: comp.sys.amiga.games Subject: Dungeon Master hint wanted Message-ID: Date: 20 May 91 04:34:41 GMT Sender: dsmith@spam.ua.oz Distribution: comp Organization: Adelaide University. Lines: 19 I've been playing Dungeon Master for a little while now, and was really enjoying it until I came to a dead end. I am on level 2, and have just disposed of my second monster -- a screamer. The screamer was behind a locked door, which I used my last key to open. But just behind the screamer is ANOTHER locked door which I can't seem to open. There are no keys left, I have tried all sorts of (random) spells to no avail, and mapping the dungeon and examining everything in sight hasn't helped a bit. There are no other unopened doors around, so without opening this one I am stuck. Anyone out there willing to help out a DM newbie to get further in this great game? Please email -- it's hardly worth wasting the bandwidth on the solution to a problem which I am sure is perfectly obvious to all but myself! :-) Dave. -- My .sig? What do you want a .sig for? Look in the header!