Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!think.com!spool.mu.edu!agate!ucbvax!ucdavis!sakura!freund From: freund@sakura.ucdavis.edu (Jason Freund) Newsgroups: comp.sys.amiga.games Subject: Re: Eye of the Beholder Message-ID: <9003@ucdavis.ucdavis.edu> Date: 20 May 91 22:47:52 GMT Article-I.D.: ucdavis.9003 References: <1991May16.093613.1802@crash.cts.com> Sender: usenet@ucdavis.ucdavis.edu Reply-To: freund@sakura.ucdavis.edu (Jason Freund) Followup-To: Poster Organization: U C Davis, Dept. of Electrical Engineering and Computer Science Lines: 47 In article <1991May16.093613.1802@crash.cts.com> uzun@pnet01.cts.com (Roger Uzun) writes: >[] >I just got Eye of the beholder for the amiga, and it is GREAT. >MUCH better than Dungeon Master or Chaos Strikes back, technically. >It runs fine under 2.0 on the A3000, is HD installable, system >friendly and blows DM away graphically and sonically. >I love the AD&D rules as well. This one is a 10, a real winner. > >-Roger >(graphics are 32 colors, and look very good, not quite >as good as the VGA screens but almost, and the sound is >much better than the PC version, it plays quick too!) I don't mean to be argumentative, but I don't think that EOB is much better than CSB/DM. I still like CSB/DM better. * It's extremely slow on my plain old 500 -- combat is almost unbearably slow sometimes. * 32 colors is nice, but walls far away look really bad because up close they used lots of greys, and didn't save enough colors for walls further away. * The monotony of the walls is pretty bad. In DM, it didn't bother me since you could hardly tell that most plain walls are the same, but in EOB, their irregular brick pattern makes the fact that there is only ONE wall painfully obvios when you step back a square or two and see symmetrical patterns at wall seams. * The sound effects aren't as good -- all are very short, unlike DM -- and many are probably computer generated. Stereo sound for the monsters made DM far superior sound-wise. * Auto-mapping features of CSB makes EOB take a seat. * Most importantly, EOB dissapointed me because it was so easy. DM took me several months; EOB took several days. The puzzles in EOB were all almost trivial or painfull (like the one on the beholders level where taking an object off a pillar would draw an object from your inventory to replace it forcing you to drop everything). Overall, EOB is one of my favorite games. I was drawn into it almost as much as DM/CSB. I hope they continue the series and make them more difficult -- there were many aspects of EOB I liked better than DM that make me look forward to future installments. ------------------------------------------------------------------------------- Jason Freund freund@sakura.ucdavis.edu // 1420 Lake Blvd #14 916-753-8677 // Amiga 3000 Davis, CA 95616 Computer Science, Engineering \\ // --------------------------------------------------------------\X/-------------- while (!deadyet) { Getup(); Gotowork(); }