Xref: utzoo comp.sys.amiga.games:6599 rec.games.misc:16807 Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!dali.cs.montana.edu!uakari.primate.wisc.edu!zaphod.mps.ohio-state.edu!ub!rutgers!njin!uupsi!cci632!ritcsh!dower From: dower@ritcsh.csh.rit.edu (Dower) Newsgroups: comp.sys.amiga.games,rec.games.misc Subject: Re: Eye of the Beholder Summary: BUGS Message-ID: <1991May19.150018.22689@ritcsh.csh.rit.edu> Date: 19 May 91 15:00:18 GMT References: <1991May19.011603.17830@crash.cts.com> Sender: dower@ritcsh.rit.edu Organization: Computer Science House @ RIT, Rochester, NY. Lines: 15 Well, granted it is a DM type ripoff, but admittadly the game was done well. But I encountered a few problems running on a base line A2000. It slows down real nice when you fight big monsters like spiders, also these are cute bugs, did you know that when all your characters get knocked out they can still move... Also if a party member is dying from poison and just happens to get killed by something else before the poison gets to him he still dies from poison. Basically he turns into a dead pile of bones which still feels the effects of poison. And it keeps reminding you it does.... l8r... dower@ritcsh.rit.edu oh, I think they really could have done a better job with the sound, I mean the IBM version w a sound blaster sounds incredible...