Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!think.com!samsung!uunet!news.uu.net!sci34hub!presto!merlin From: merlin@presto.UUCP (Jeff W. Hyche) Newsgroups: comp.sys.amiga.games Subject: Re: SimEarth for the Amiga Message-ID: Date: 22 May 91 04:53:30 GMT References: <13616@pasteur.Berkeley.EDU> <24830@well.sf.ca.us> Organization: I'm Just Me. Lines: 22 In article <24830@well.sf.ca.us> farren@well.sf.ca.us (Mike Farren) writes: >morgan@cory.Berkeley.EDU (Crunchy Frog) writes: > >>Incidently (#define SOAPBOX), the reason why they didn't want to do it >>originally was that they hadn't sold many copies of SimCity for the Amiga >>and didn't think it was worth it. The reason why they hadn't sold many is, >>of course, piracy. Think about it folks. (#undefine SOAPBOX) > >Oh, bull. How do they know that? I think the reason they didn't sell that >many Amiga SimCities was because 1) they didn't advertise it very well, >2) they didn't distribute it all that well at first, and 3) it wasn't a >particularly good port - and in the beginning, at least, it was NOT HD >installable, AND required 1M. >-- >Mike Farren farren@well.sf.ca.us But it is still one of the best games on the Amiga. -- // Jeff Hyche There can be only one! \\ // Usenet: hychejw@infonode.ingr.com \X/ UUCP: ...!uunet!sci34hub!presto!merlin