Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!wuarchive!zaphod.mps.ohio-state.edu!samsung!uunet!munnari.oz.au!brolga!bunyip.cc.uq.oz.au!topaz.ucq.edu.au!johnsonc From: johnsonc@topaz.ucq.edu.au (Who did you think it was?) Newsgroups: comp.sys.amiga.games Subject: Re: Dungeon Master hint wanted Message-ID: <1991May23.111233.7315@topaz.ucq.edu.au> Date: 23 May 91 03:10:42 GMT References: Distribution: comp Organization: Chance Ventures Lines: 32 In article , dsmith@spam.ua.oz.au (David Smith) writes: > I've been playing Dungeon Master for a little while now, and was really > enjoying it until I came to a dead end. I am on level 2, and have just > disposed of my second monster -- a screamer. The screamer was behind > a locked door, which I used my last key to open. But just behind > the screamer is ANOTHER locked door which I can't seem to open. There > are no keys left, I have tried all sorts of (random) spells to no avail, > and mapping the dungeon and examining everything in sight hasn't helped > a bit. There are no other unopened doors around, so without opening this > one I am stuck. > > Anyone out there willing to help out a DM newbie to get further > in this great game? Please email -- it's hardly worth wasting the > bandwidth on the solution to a problem which I am sure is perfectly > obvious to all but myself! :-) > > Dave. > > -- > My .sig? What do you want a .sig for? Look in the header! -- Yep. I'll help. I haven't devoted much time to the game since Easter and then it was only to get through level 3 . At present I don't have my maps with me HOWEVER at the moment I would suggest starting again and attack the rooms in a different order. There was one time when I started ALL OVER AGAIN just to have a party with plenty of food by the time I got to where I was before so that I could waste a little more time. Yes, I got stuck but then realised it was because of how I tackled the rooms. Chris.