Path: utzoo!utgpu!news-server.csri.toronto.edu!bonnie.concordia.ca!uunet!pyrdc!grebyn!brian From: brian@grebyn.com (Brian Bishop) Newsgroups: comp.sys.amiga.graphics Subject: Re: Graphics Standard (Now: Multi-screen X) Keywords: Graphics Message-ID: <1991May19.184939.18042@grebyn.com> Date: 19 May 91 18:49:39 GMT References: <895@macuni.mqcc.mq.oz> <1991May18.061448.26378@ariel.unm.edu> <977@boing.UUCP> Organization: Grebyn Timesharing Lines: 29 In article <977@boing.UUCP> dale@boing.UUCP (Dale Luck) writes: > >Not true, X11 already has the concepts of multiple screens or frame >buffers. > >If the server itself does not support multiple screens you can run more >than one server, each controlling a different screen/framebuffer. (Up to >a maximum of 10). >With the multiple server approach you can even have different GUI's in >each screen. Motif, TWM, OpenLook, etc. can all be running concurrently >on one box. >Dale Luck GfxBase/Boing, Inc. This is something I was trying to do recently. I figured that the solution was either configure the server to deal with two displays, or run two servers. But the main problem is: how do you get two servers to share the same keyboard and mouse? Under the implementation I have been running, one server eventually gets confused and shuts down... Is is different under Amiga X or Amiga/UX X? Brian Bishop Zyga Corp. -- Brian Bishop, Software Engineer, Zyga Corporation (brian@grebyn.com) "This one is for the eyes of the other dogs to come."