Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!usc!ucselx!crash!jcs From: jcs@crash.cts.com (John Schultz) Newsgroups: comp.sys.amiga.programmer Subject: Re: 3d line, fill etc. routines...on ab20 Message-ID: <1991May21.165134.16009@crash.cts.com> Date: 21 May 91 16:51:34 GMT References: <1991May15.031113.15758@monu6.cc.monash.edu.au> <1991May15.181445.26881@javelin.sim.es.com> <1991May17.054913.8202@marlin.jcu.edu.au> Organization: Crash TimeSharing, El Cajon, CA Lines: 26 In <1991May17.054913.8202@marlin.jcu.edu.au> cpca@marlin.jcu.edu.au (Colin Adams) writes: >In article <1991May15.181445.26881@javelin.sim.es.com> pashdown@javelin.sim.es.com (Pete Ashdown) writes: >>rda184s@monu6.cc.monash.edu.au (Richard Jones) writes: >> >>>I have placed all the line+filler routines I have on ab20...due >>>to the response of my numerous postings on this newsgroup asking >>>for them, I have had numerous requests for the ones I have got. >> >>A. What language are they written in? >>B. What is the file called? [stuff deleted] >BTW, the code doesn't seem much (if at all) faster on a base 500/2000 than >using the operating system calls!! If you are using the code that I posted (months ago), it is slightly slower on lines and slightly faster on polygons on a stock Amiga. On a 68030, lines are slightly faster (short lines) and polygons are 2-3 times faster than my custom blitter code (not system code). My custom blitter code is at least 50 percent faster than the system routines (I don't re-outline the mask). When I have some time, I'll re-post the latest versions of my routines. John