Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!think.com!mintaka!ai-lab!rice-chex!bson From: bson@rice-chex.ai.mit.edu (Jan Brittenson) Newsgroups: comp.sys.handhelds Subject: Re: To all Jousters Keywords: joust chip games Message-ID: <16080@life.ai.mit.edu> Date: 22 May 91 05:21:38 GMT References: <1991May22.024928.8438@noose.ecn.purdue.edu> Sender: news@ai.mit.edu Organization: nil Lines: 16 In a posting of [22 May 91 02:49:28 GMT] catto@vivaldi.ecn.purdue.edu (Erin S Catto) writes: > Anyone having too easy of a time with them buzzards? Well, I couldn't really figure out what it's about, or why your submarine kills the other submarines when you hit them on the belly side (as opposed to the periscope side). It doesn't take long to figure out that if you just move back and forth at the top of the display then they will never be able to touch your periscope and you can just playing forever. Although the game doesn't seem to get past level `B.' (which is 11, I guess it only has data for the first 10 and so uses whatever happens to lie around in memory for 11 and up). -- Jan Brittenson bson@ai.mit.edu