Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!dali.cs.montana.edu!caen!kuhub.cc.ukans.edu!2fmlcalls From: 2fmlcalls@kuhub.cc.ukans.edu Newsgroups: comp.sys.mac.games Subject: Re: My >own< compatibility checker Message-ID: <1991May18.013558.30892@kuhub.cc.ukans.edu> Date: 18 May 91 06:35:58 GMT References: <28546@uflorida.cis.ufl.EDU> <28567@uflorida.cis.ufl.EDU> <1991May17.132643.6173@mmm.serc.3m.com> <28581@uflorida.cis.ufl.EDU> <1991May18.015601.10006@dartvax.dartmouth.edu> Organization: University of Kansas Academic Computing Services Lines: 19 In article <1991May18.015601.10006@dartvax.dartmouth.edu>, changwoo@eleazar.dartmouth.edu (Chang P. Woo) writes: > However, oddly > enough, it doesn't come with 4-bit color icons (icl4). I though it > strange since ColorVette only works with 4-bit colors! What is the > reason of making 8 bit color icon if the user has to change to 4 bit to > play? > > Chang The word "port" comes to mind. I'm not slamming Vette - I haven't seen it yet. But don't you just love :) how all the ported games seem not to even have icons at all? It's as though there's a programmer out there who is adept at porting IBM==>Mac, but doesn't know how to use ResEdit. Another pet peeve of mine are games where there are all these extraneous files. Falcon comes to mind (although they got an icon on that one). What is it Auto Duel that does that too? And Ancient Art of War. Just griping. john calhoun