Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!uwm.edu!linac!att!ucbvax!ucdavis!iris!lim From: lim@iris.ucdavis.edu (Lloyd Lim) Newsgroups: comp.sys.mac.games Subject: Re: My >own< compatibility checker Message-ID: <8995@ucdavis.ucdavis.edu> Date: 18 May 91 21:51:39 GMT References: <28546@uflorida.cis.ufl.EDU> <28567@uflorida.cis.ufl.EDU> <1991May17.132643.6173@mmm.serc.3m.com> <28581@uflorida.cis.ufl.EDU> <1991May18.015601.10006@dartvax.dartmouth.edu> <1991May18.013558.30892@kuhub.cc.ukans.edu> Sender: usenet@ucdavis.ucdavis.edu Reply-To: lim@iris.ucdavis.edu (Lloyd Lim) Organization: U.C. Davis - Department of Electrical Engineering and Computer Science Lines: 25 In article <1991May18.013558.30892@kuhub.cc.ukans.edu> john calhoun writes: > >The word "port" comes to mind. [...] Another pet peeve of mine are >games where there are all these extraneous files. Falcon comes to mind >(although they got an icon on that one). What is it Auto Duel that does that >too? And Ancient Art of War. >Just griping. Yes, exactly! A game that uses tons of extra files (excluding different scenario or module files) just cries out "Sloppy, lazy programming!" It seems like the programmer is either too dumb to know about the Resource Manager or too lazy to keep their data all together in their own file format. Pool of Radiance is the worst I've ever seen. Even a Mac game like Strategic Conquest has some separate files. Port doesn't have to be a dirty word. Companies should realize that if they spend a little more time porting, they might just sell more copies and make more money. Quality sells. What a concept! +++ Lloyd Lim Internet: lim@iris.eecs.ucdavis.edu America Online: LimUnltd Compuserve: 72647,660 US Mail: 215 Lysle Leach Hall, U.C. Davis, Davis, CA 95616