Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!usc!zaphod.mps.ohio-state.edu!sdd.hp.com!spool.mu.edu!munnari.oz.au!yoyo.aarnet.edu.au!sirius.ucs.adelaide.edu.au!cs.adelaide.edu.au!ianf From: ianf@cs.adelaide.edu.au (Ian Florance) Newsgroups: comp.sys.mac.games Subject: SpaceWard Ho again Message-ID: <3333@sirius.ucs.adelaide.edu.au> Date: 21 May 91 08:00:12 GMT Sender: news@ucs.adelaide.edu.au Reply-To: ianf@cs.adelaide.edu.au (Ian Florance) Organization: Comp Sci, Uni of Adelaide, Australia Lines: 14 Nntp-Posting-Host: chook.ua.oz.au Spaceword Ho sounds very similiar to REACH for the STARS. In RFTS human players can not really play each other because you know (1) Where the previous player on the star map is; (2) Home planets can be deduced by ship movements which occur on screen after the last player How does Spaceward Ho compare? {Is there and IBM version .... I have this friend...} ___________________________________________ _--_|\ Ian Florance Phone : +6 18 228 5502 / \ The Univeristy of Adelaide Apple Consortium \_.--*_/ University of Adelaide, South Australia v