Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!think.com!zaphod.mps.ohio-state.edu!cis.ohio-state.edu!pacific.mps.ohio-state.edu!linac!att!att!cbnewsl!conty From: conty@cbnewsl.att.com (The Conty) Newsgroups: comp.sys.mac.games Subject: Re: SpaceWard Ho again Message-ID: <1991May21.143713.19766@cbnewsl.att.com> Date: 21 May 91 14:37:13 GMT References: <3333@sirius.ucs.adelaide.edu.au> Organization: The Event Horizon Lines: 30 In article <3333@sirius.ucs.adelaide.edu.au>, ianf@cs.adelaide.edu.au (Ian Florance) writes: > Spaceword Ho sounds very similiar to REACH for the STARS. SH is Reach for the Stars done right. > In RFTS human players can not really play each other because you know > (1) Where the previous player on the star map is; You only know which planets belong to which player. The only way to gather that information is to explore/attack unknown planets (which have a question mark in them). > (2) Home planets can be deduced by ship movements which occur on screen > after the last player You don't know planetary strength unless you attack. > How does Spaceward Ho compare? You do have a table indicating your relative strength in terms of income, number of planets, key technologies, etc. > {Is there and IBM version No. -- E n r i q u e C o n t y The Amazing Man-With-No-Life jester@ihlpl.att.com