Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!think.com!sdd.hp.com!spool.mu.edu!sol.ctr.columbia.edu!src.honeywell.com!msi.umn.edu!cs.umn.edu!talon.UCS.ORST.EDU!orstcs!prism!hasses From: hasses@prism.cs.orst.edu (Stephen Haase) Newsgroups: comp.sys.mac.games Subject: Re: Glypha II, Pararena - new versions Message-ID: <1991May21.201134.6278@lynx.CS.ORST.EDU> Date: 21 May 91 20:11:34 GMT Article-I.D.: lynx.1991May21.201134.6278 References: <1991May21.123826.30952@kuhub.cc.ukans.edu> Sender: @lynx.CS.ORST.EDU Organization: Oregon State University, Computer Science Dept. Lines: 13 Nntp-Posting-Host: prism.cs.orst.edu I just yanked Gylpha II 1.0 off of umich and about the only thing that seemed different from 0.9 was the fact that when you die, it doesn't seem to reset the mouse position. This means that if you were flying at max speed to the left when you died, when you hit the button to start your new guy, you start off flying to the left. The old version seemed to always fly straight up after you died. This new feature has caused many an unwelcomed death because I took off in the wrong direction. I also think it should be easier to stop your horizontal movement. I have a IIci with the A3 mouse and I had to turn the mouse sensitivity way down for me to be able to stop and stand still or hover.. But other than those two minor problems, I think it is a great game..It took me about 4 games to beat Ozma of Oz's high score though(128,000) Steve hasses@prism.cs.orst.edu