Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!zaphod.mps.ohio-state.edu!samsung!uunet!stanford.edu!neon.Stanford.EDU!Sunburn.Stanford.EDU!commons From: commons@Sunburn.Stanford.EDU (Peter Commons) Newsgroups: comp.sys.mac.games Subject: Re: Spaceward Ho! Message-ID: <1991May22.225131.26013@neon.Stanford.EDU> Date: 22 May 91 22:51:31 GMT References: <1991May21.064540.22907@neon.Stanford.EDU> <2517@winnie.fit.edu> <1991May22.155128.3768@cbnewsl.att.com> Sender: news@neon.Stanford.EDU (USENET News System) Organization: Computer Science Department, Stanford University. Lines: 24 >I had a crash on a IIci running 6.0.4. It also was during a HUGE battle >against a hi-tech planet. Every time I run from the file, it crashes at the >"Battle Stage". It is a repeatable error, and I have the file to prove it. > >I think I'll be doing some calls to Delta Tao... > Spaceward Ho! can get confused during very large battles, especially when it isn't given a lot of memory (it allocates a record for every ship in the battle). This can lead to problems late in the game as mini-tech levels go way up and people have tons of money to use it. Most of the time, giving Spaceward Ho! more memory & restarting it will fix the problem; not always. Unfortunately you can't anticipate everything a user will do when you create a new game. A future version of Spaceward Ho! (August??) may not have these problems. Sorry about the inconveniences. -- Peter Commons commons@cs.stanford.edu Computer Science Department, Stanford University