Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!zaphod.mps.ohio-state.edu!think.com!mintaka!ogicse!orstcs!prism!hasses From: hasses@prism.cs.orst.edu (Stephen Haase) Newsgroups: comp.sys.mac.games Subject: Re: Spaceward Ho! Message-ID: <1991May23.012426.539@lynx.CS.ORST.EDU> Date: 23 May 91 01:24:26 GMT References: <1991May21.064540.22907@neon.Stanford.EDU> <2517@winnie.fit.edu> <1991May22.155128.3768@cbnewsl.att.com> Sender: @lynx.CS.ORST.EDU Organization: Oregon State University, Computer Science Dept. Lines: 16 Nntp-Posting-Host: prism.cs.orst.edu Well, I've been playing Spaceward Ho! for a few weeks and have had relatively few problems with it on my IIci running system 7.0fc2 and then system 7.0. There were a few minor interface bugs such as numbers being to large for the area they are in. The only time I had any real problems was when I was trying to max the games out to see what the point was that they stopped drawing new ships. Well I ran a macro overnight and by morning I had all of my levels in the mid 80's(They stop some of the pictures in the mid 20's some in the mid 30's and weapons at 43, I think...Its been awhile so I dont remember the exact #'s.) But anyways, I tried to build a ship that had all of its stats in the 80's and it was going to cost -2701e18 dollard to build..guess they had a problem with overflow eh? Well, I tried to build it and it sucked up all of my money, and bankrupted all of my planets..ack. I was playing with the largest possible area and had colonized all profitable planets. So much for that game.... Steve hasses@prism.cs.orst.edu .