Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!usc!zaphod.mps.ohio-state.edu!uwm.edu!csd4.csd.uwm.edu!info-high-audio-request From: prls!max@uwm.UUCP (Max Hauser) Newsgroups: rec.audio.high-end Subject: Re: data compression Message-ID: <12229@uwm.edu> Date: 18 May 91 14:36:08 GMT Sender: news@uwm.edu Lines: 46 Approved: tjk@csd4.csd.uwm.edu Originator: tjk@csd4.csd.uwm.edu In article <12182@uwm.edu>, sethb@fid.Morgan.COM (Seth Breidbart) wrote: | | ... If a file is random (in the Kolmogorov/Chaitin sense), | then it _cannot_ be compressed without loss of information. ... I completely agree with Seth in the statement above. As this discussion seems to have a certain vigor I feel I should also remind everyone that it is a *very different topic* from the original subject at hand, audio data compression, although it may appear similar. But the character of the data is different, the algorithms are different, and the fidelity criterion is very different. First, audio data are spectacularly non-"random." Moreover, and more importantly, it is not inherently important whether information is "lost." Information is supposed to be lost. (Information is lost now, with CDs, both in the initial quantization and in the subsequent bit-error mechanisms. Even more information is "lost" in analog recording, through different mechanisms.) What is important is what you can *hear*, not bits. | ... It's not clear whether data need be lost for real music. Stuff | like 1 kHz test tones wins. I don't care. Complex orchestral music, | recorded live, with hall and audience dynamics, will lose bits. | I don't know if I'll be able to hear the difference, but the bit loss | will be there. -- Seth sethb@fid.morgan.com Artificial data like sinusoids "win" in non-perceptually-based encoding algorithms, like homomorphic and linear-predictive coding. See my recent posting to this newsgroup, <11823@uwm.edu>. Such algorithms, by the way, sound terrible even with speech and are completely unsuited to music. But it is precisely material like "complex orchestral music ... with hall and audience dynamics" that the perceptually-informed audio compression methods, as in the DCC, are designed for. (These methods in fact are inefficient with artificial data like sinusoids). So you see it all depends. We are not talking about compressing some kind of "files" of the sort familiar to software workers on the Usenet and Internet, and our fidelity criterion has little to do with whether "bits" are lost (though that is itself a fascinating and separate topic, which can and surely will continue to be discussed on this newsgroup, from many perspectives, including the Kolmogorov/Chaitin sense). The genuine issue in audio is in fact precisely whether you will "be able to hear the difference." Seth mentions above that he doesn't know. Neither do I. Max Hauser {mips,philabs,pyramid}!prls!max prls!max@mips.com Copyright (c) 1991 by Max W. Hauser. All rights reserved.