Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!usc!cs.utexas.edu!uwm.edu!ogicse!milton!hlab From: jkollin@milton.u.washington.edu (Joel S. Kollin) Newsgroups: sci.virtual-worlds Subject: Re: Polarized light 3D systems: info wanted Message-ID: <1991May19.214754.12204@milton.u.washington.edu> Date: 19 May 91 06:51:14 GMT References: <1991May15.232536.27134@milton.u.washington.edu> <1991May17.030937.9 Sender: hlab@milton.u.washington.edu (Human Int. Technology Lab) Organization: University of Washington, Seattle Lines: 24 Approved: cyberoid@milton.u.washington.edu In article <1991May17.030937.9450@milton.u.washington.edu> buckland@ucs.ubc.ca ( Tony Buckland) writes: > The key is the polarization of the photon stream which each eye > sees. Achieving this with a computer display would involve... > having a mechanical device rotating 90 degrees in front of the > display every 1/60th second or faster, while the display to ows > alternating views for each eye. This is a big mechanical... WRONG! Not only is it possible to electronically change the polarization of light at screen refresh rates, but Tektronix makes a device which does just that (using, I believe, liquid crystals). Don't assume that because you can't figure out a neat way of doing something that it is impossible. It's bad enough when 'experts' make this mistake, but you really should either do some research or put in a caveat when you post... Actually, most VR/'cyberpunk' people think things are much EASIER than they really are. This is a refreshing change... joel