Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!usc!cs.utexas.edu!uwm.edu!ogicse!milton!hlab From: webber@csd.uwo.ca (Robert E. Webber) Newsgroups: sci.virtual-worlds Subject: Re: Poor man's VR (world's cheapest stereographic display) Message-ID: <1991May19.214843.12502@milton.u.washington.edu> Date: 19 May 91 07:57:23 GMT References: <1991May17.213646.27113@milton.u.washington.edu> Sender: hlab@milton.u.washington.edu (Human Int. Technology Lab) Organization: see disclaimer Lines: 64 Approved: cyberoid@milton.u.washington.edu In article <1991May17.213646.27113@milton.u.washington.edu> writes: . .Here's my version of a REALLY cheap stereo display device, which .I invented some years ago visualizing and animating some wireframes .on a hercules-equipped XT (top view): . ._______________________________________ .| _______ 'table' plane | .| / PC \ | .| / monitor \ | .| |_LI_____RI_| | .| \ .| | .| \ [ . | | .| \[. | | .| /[ | | .| / [ | | .| / | | .| .___^___. | .| /YOUR HEAD\ | .| |(somewhat| | .| \stylized)/ | .| -------- | .|______________________________________| . .Simply place a mirror ([) between you and your PC/workstation .screen and make your software display the left and right stereo .images LI and RI side by side, with one of them (LI) mirrored (by .software, too). ... This doesn't seem to work for me. In order for each eye not to see both sides of the mirror, I have to press the mirror to my nose and forehead. Having gotten control over what each eye is seeing, the eye that is seeing the mirror also sees the screen direct on its side and the eye that is supposed to be looking at the screen direct also sees the dull side of the mirror and the two eyes are not fooled into thinking they see stereo-pairs. However, if you hold a bathroom shelf mirror like: S H E L F / / / ^ nose where the mirror angle is such that the left eye cannot see the back of the mirror, then even though the images that each eye sees are completely unrelated, the eyes fuses them into a ghost overlay. However, for cheap stereo for wire frame images, I don't see how you can beat an old 8 color 6502-based box circa 1980 with a pair of red and green filtered 3d comic book glasses. But, it doesn't appear that stereo is the key issue in virtual reality. Apparently, the important aspect of reality is not that it is stereo-quality 3-d, but rather that it surrounds one and that one is, in some sense, in it in real-time. The minimal VR human seems to be a movable eye with an arm (although at the high end, we find a more fully articulated human; this minimal VR human appears to be what was advocated by the $5-a-day (3 year-wait) scheme). --- BOB `of the dented nose' (webber@csd.uwo.ca)