Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!dali.cs.montana.edu!milton!hlab From: eliot@phoenix.princeton.edu (Eliot Handelman) Newsgroups: sci.virtual-worlds Subject: Re: 2ndCyberspace Conference Message-ID: <1991May22.185610.4614@milton.u.washington.edu> Date: 22 May 91 01:06:38 GMT References: <1991May20.053159.18067@milton.u.washington.edu> <1991May20.090324.9 Sender: hlab@milton.u.washington.edu (Human Int. Technology Lab) Organization: Cognitive Science Lab, Princeton U. Lines: 23 Approved: cyberoid@milton.u.washington.edu In article <1991May20.090324.9906@milton.u.washington.edu> williamb@milton.u.was hington.edu (William Bricken) writes: ; ; ; ;Damn it, Cyberspace *is* a technical subject. No one should have to ;apologize for sharing the technical details, that is what conferences ;are all about. Damn it, how soon we forget. Cyberspace *is* Gibson's metaphor for the universe of communication. The technical implementation of cyberspace, if you mean the neurotechnical interface, is potentially eons away, and the technical implementation of virtual reality is hardly in the same league as the much greater question, what to do with the damned thing. And that is not so much a "technical" issue as a problem of extending the imagination, inventing new strictures of information and experience that go beyond our presently impoverished concepts of the nature of any reality at all. The "hand in your face" concept of virtual reality is, after all, just one of many possible ways of enclosing a subject in a computer-generated universe, and probably not one of the more interesting ways.