Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uunet!ogicse!milton!hlab From: williamb@milton.u.washington.edu (William Bricken) Newsgroups: sci.virtual-worlds Subject: Re: 2ndCyberspace Conference Message-ID: <1991May23.015710.26174@milton.u.washington.edu> Date: 23 May 91 00:43:37 GMT References: <1991May20.053159.18067@milton.u.washington.edu> <1991May20.090324.9 Sender: hlab@milton.u.washington.edu (Human Int. Technology Lab) Organization: University of Washington, Seattle Lines: 96 Approved: cyberoid@milton.u.washington.edu I posted the commentary on 2ndCyberspace to initiate a discussion of what it is that we are consensually hallucinating about. So here goes: In article <1991May22.185610.4614@milton.u.washington.edu> eliot@phoenix.princet on.edu (Eliot Handelman) writes: >Damn it, how soon we forget. Cyberspace *is* Gibson's metaphor for the >universe of communication. I am not a Gibson scholar. I disagree with the above generalization. >From reading the Gibson books, he seems to be presenting a fantasy of neural interface to digital data which is experienced as a reality. The universe of communication includes real world interaction. My goal, however, is to identify just what is meant by terms like "universe of communication". Where are the delimiters which make the concept comprehendible? What is *not* cyberspace? >The technical implementation of cyberspace, >if you mean the neurotechnical interface, is potentially eons away, There is a community of folks currently implementing cyberspace. No, we do not know a symbolic structure for biological cognition. I personally do not believe such a structure exists (see Putnam's Representation and Reality). Is it possible to talk about Cyberspace from a perspective of actual work in the field? >and the technical implementation of virtual reality is hardly in >the same league as the much greater question, what to do with the >damned thing. And that is not so much a "technical" issue as a problem >of extending the imagination, inventing new strictures of information >and experience that go beyond our presently impoverished concepts of >the nature of any reality at all. I believe that the technical implementation is tightly coupled to questions like what it is and what can we do with it. To be redundant: Just what is the *it* that we are doing something with? Neurotechnical linkage? (no) Science fiction stories? (no) Implementations? (perhaps). Implementation is the byproduct of generative theory building, a methodology which expects you to be able to demonstrate what you are talking about. In all the implementations I have been involved with, extending the imagination, defining new strictures, and studying closely the apparent nature of reality is a central focus. It's just that in a realm as treacherous as metaphysics, we have found it necessary to be as clear as possible, in particular to express ideas as implementations and then to experientially validate the ideas within the VR implementation. I believe that the new strictures will arise out of experience within implementations. What is irritating is hearing various parties expound the rules and limitations and character of cyberspace without direct experience in VR. The choice of the word "stricture" (an abnormal narrowing) is apt. I believe that cyberspace has laws. If we can find consensus that cyberspace is expressed computationally, then we know where to look for constraint: cyberspace is digital and algorithmic. One of the first things you learn from watching many people experience VR is that cyberspace is a relation between a sentience and an algorithm. Physical reality is a similar relation, between a sentience and a set of laws. VR provides the first tool of metaphysics, it permits us to ask comparative questions between two relations, coming to a more eclectic notion of reality. I share Eliot's apparent desire to find more satisfactory definitions of reality. The central problem is that *representation*, particularly in the form of words, abstracts reality, and that abstraction denies reality (see Korzybski, Spencer-Brown, Watts). So I have a great difficulty finding guidance about the nature of reality from streams of tokens. Fortunately, VR provides access to experience that both has a digital substrate and does not require linear symbolism. This dual capability (transparent representation) allows us to experiment with symbolic experience, to form new regimes of semantics. So that's my response to "what to do with the damned thing". Define it as what exists, and use that as a tool to guide us to an understanding of the reality of the virtual. As we construct different generative theories, new ways to in-form, we can explore the new possibilities. So, a final lobbying effort: Programs are words, science fiction is words, discussion is words. Which words describe cyberspace? If cyberspace is electronically mediated experience, then we must minimally address the words that constitute the electronic implementation. More directly: It is the words of the implementation which define what we can experience as cyberspace. Words that are not implementations can guide the construction of implementations to the extent that they are stated formally. william