Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!dali.cs.montana.edu!milton!wiml From: wiml@milton.u.washington.edu (William Lewis) Newsgroups: comp.graphics Subject: Re: good radiosity question Message-ID: <1991May26.020248.10869@milton.u.washington.edu> Date: 26 May 91 02:02:48 GMT References: <20917@ogicse.ogi.edu> Organization: University of Washington, Seattle Lines: 28 In article <20917@ogicse.ogi.edu> aburke@ogicse.cse.ogi.edu (Andrew Burke) writes: > >a few days ago wuly@vax5.cit.cornell.edu queried the net: >>> Howdy. >>> I have written a combination radiosity/raytracing rendering system >>> (whew!) and I'm somewhat confused on one point: I have a scene of 5 walls, >>> 10x10, with a light 3x3 pointing at one of the walls. Now with 90% diffuse >>> surfaces, the relative energy out of the wall *behind* the light (i.e. light >>> left the lightsource, hit the wall in front, and was re-radiated to the back >>> wall, and re-radiated again) is about 1/1000 the energy leaving the light. >>> This seems wrong. ... > >I have basically the same problem. ... I'm hardly an expert in computer graphics, but might the problem be that the human eye has a pretty nonlinear response to intensity? As I remember most human senses are logarithmic in nature, not linear (presumably for greater dynamic range --- this is why you can't see a flashlight beam in bright sunlight...) So this factor of 1000 difference in power would correspond to, say, a factor of 3 difference intensity, which seems reasonable. Try taking the log of the intensity or something before displaying. -- wiml@milton.acs.washington.edu Seattle, Washington (William Lewis) | 47 41' 15" N 122 42' 58" W "Just remember, wherever you go ... you're stuck there."