Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!think.com!mintaka!bloom-beacon!eru!hagbard!sunic!sics.se!fuug!news.funet.fi!cc.tut.fi!jk87377 From: jk87377@cc.tut.fi (Juhana Kouhia) Newsgroups: comp.graphics Subject: Re: intersecting planes and spheres Message-ID: <1991May25.180220.27997@cc.tut.fi> Date: 25 May 91 18:02:20 GMT References: <1991May23.205708.9746@hellgate.utah.edu> Organization: Tampere University of Technology Lines: 23 In article <1991May23.205708.9746@hellgate.utah.edu> mblum%asylum.utah.edu@cs.utah.edu (Michael Blum) writes: > >Actually, I need to know whether a sphere intersects a cube, and >if so which side of the cube. (I will e-mail this to you as you requested...) If I understand your problem right, you should look for the paper Eric Haines and John Wallace Shaft Culling for Efficient Ray-Traced Radiosity May 1991 Presented in Second Eurographics Workshop on Rendering, Barcelona See section Shaft Cull Testing, and sphere/box test. Paper is in nic.funet.fi, pub/graphics/papers^2/hain91.ps.Z; and hopefully soon in weedeater.math.yale.edu; pub/Papers (Mr. Kolb is in Europe now and are not available). Juhana Kouhia PS. What is the definition for the "computer graphics professional"?