Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!usc!petunia!news From: rkaye@polyslo.CalPoly.EDU (Depeche) Newsgroups: comp.graphics Subject: Re: intersecting planes and spheres Message-ID: <28400a5b.b93@petunia.CalPoly.EDU> Date: 26 May 91 19:19:55 GMT Organization: California Pyrotechnic State University, SLO, CA. Lines: 19 In article <1991May23.205708.9746@hellgate.utah.edu> mblum%asylum.utah.edu@cs.utah.edu (Michael Blum) writes: > >Actually, I need to know whether a sphere intersects a cube, and >if so which side of the cube. I have been following this thread for a few days now, wishing somebody would bring up what I am looking for, but so such luck. :-) I am looking for a similar algorithm, which intersects ellipsoids, and voxels. (not square boxes) Does anybody have a list of references for algorithms like this one? -R.k. polyslo.calpoly.edu!petunia!dega!depeche rkaye@polyslo.calpoly.edu