Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sun-barr!lll-winken!elroy.jpl.nasa.gov!swrinde!zaphod.mps.ohio-state.edu!think.com!spool.mu.edu!cs.umn.edu!ux.acs.umn.edu!mmoore From: mmoore@ux.acs.umn.edu (Malcolm Diallo Moore) Newsgroups: comp.sys.amiga.games Subject: Re: Lemmings - Mayhem 6 Message-ID: <3987@ux.acs.umn.edu> Date: 24 May 91 18:27:59 GMT References: <5982@mindlink.bc.ca> Organization: University of Minnesota, Academic Computing Services Lines: 54 In article <5982@mindlink.bc.ca> a481@mindlink.bc.ca (J.D. Frazer) writes: >IS there in fact a way to get past this level?? HOW? At this point I'm so >frustrated I would graciously accept the code for Mayhem 7... > >Thanks for your help. I really think I'm starting to hate this game :) > >-- > J.D._Frazer@mindlink.UUCP (Vancouver, B.C., Canada) > > Comfortably Numb - The Preferred State of Consciousness Let me just dis right quick: Level 96 (Mayhem 6) is TOO easy, if you really sit down and think about it. What you have to do is, you have to let them walk left and as soon as the first one hits the pit, make him start building. Just let the others collect in the pit while the dude is building, and when he gets to the first step to the right let him turn around and start him building again. Now, to make the first lemming a loner, make another lemming dig through the bridge that the first one made, and that will make all the other fellas just lounge in that little pit while the first lemming finishes his work. Once he gets to the top of the second step, let him walk and fall onto that little mound, and I'm not sure, but I think you have to let him reach the peak of the mound, make him dig Straight Down, then make him Mine, then make him Build, he'll hit his head and give up, and walk the other way, when he reaches the bottom of the shaft he dug, make him Mine again, once he digs through that make him Build across that gap, and he should be home free. Then make one of the fellas in that little pit a builder (MAKE SURE HE IS BUILDING TO THE RIGHT) and all the other fellas should truck on throo. You know, I wanna say that I hear a lot of people cryin about how Lemmings is nothing but a bang-your-head game and that it's weak because you can figure out the puzzle in 30 seconds but it takes dayz to complete it because you did not do something right. Well, what game isn't like that? In Dungeon Master you die because you pushed the wrong button or flipped the wrong switch. IN Super Mario Brothers you die because you couldn't get a super jump...i.e, YOU f*cked up. SO I really think you all need to get a life and quit blaming the game because you can't get through a level. It's not the game's fault, really. And I know I'm gonna get much flames for this, but I don't care. Lemmings is really a good game, if it was weak, then why is everybody buying it and asking questions about it? Me, I'm waiting for a second Lemmings installment (Lemmings in New York :-) but this time I want the little motherf*ckers to be able to swim. Straight Jackin, Malcolm "The Capital MD" Moore ----------Amiga: The One and Only. All the Rest Can Get the Bozack.----------- "I ain't never got gaffled like that, I used to do the gaffilin'-- McDonald's was my spot." "Man, what you used to do??" "Jack them motherfuckers for them Nissan Trucks. Right in the drive thru."