Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!think.com!zaphod.mps.ohio-state.edu!cis.ohio-state.edu!pacific.mps.ohio-state.edu!linac!att!pacbell.com!pacbell!well!farren From: farren@well.sf.ca.us (Mike Farren) Newsgroups: comp.sys.amiga.games Subject: Re: Eye of the Beholder Keywords: 3000 Message-ID: <25043@well.sf.ca.us> Date: 26 May 91 10:07:10 GMT References: <726@digigw.digital.co.jp> <11356@mirsa.inria.fr> <24948@well.sf.ca.us> <11423@mirsa.inria.fr> Lines: 28 colas@celeste.inria.fr (Colas Nahaboo) writes: >In article <24948@well.sf.ca.us>, farren@well.sf.ca.us (Mike Farren) writes: >> [About EOB] >> >It is just a copy of dungeon master. >> What a bunch of crap. They stole the user interface from FTL? Not bloody >> likely - if you're going that direction, then FTL stole their user interface >> from Wizardry. DM was good, but hardly a "masterpiece". >DM closer to wizardy than EOB ? >Come on, don't drink and post, Mike :-) Well, I don't shee why I shouldn't, thish late at night :-) I didn't say that DM was closer to Wizardry than it was to EOB. I said that BOTH of those games derive their basic operation from Wizardry (or, possibly, something even before that - Wizardry was the first D&D type game I played, some ten years ago). There isn't all that much that's unique about the DM user interface. I admit, there's a lot more detail implemented in the game itself, but I've seen every single concept used in DM long before, in one game or another. DM is a fine game, no doubt about it (except for the damn copy protection, which makes it impossible for me to put onto my hard drive - the version I've got will NOT work with the PD hacks). But it isn't a work of genius, it isn't a masterpiece. -- Mike Farren farren@well.sf.ca.us