Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!dali.cs.montana.edu!caen!umich!vela!lmbailey From: lmbailey@vela.acs.oakland.edu (Laurana Bailey) Newsgroups: comp.sys.amiga.games Subject: Re: Masterpieces? Message-ID: <6590@vela.acs.oakland.edu> Date: 26 May 91 19:44:31 GMT References: <1991May26.120758.1@max.u.washington.edu> Organization: Lemming-Aid 1992 - Benefit Concert To Save The Lemmings Lines: 53 In article <1991May26.120758.1@max.u.washington.edu> rhett@max.u.washington.edu writes: > >I wish there was something like Street Fighter II on the Amiga. Have you >guys seen this game? (It's a console/arcade game...the kind you have to >put quarters/tokens in and you stand up to play it.) Everytime I play this >thing I think to myself that the Amiga could do graphics like that, but >frankly I am doubtful that the Amiga has the speed to pull off the dynamics. The Amiga could handle the graphics, sound, and even speed of Street Fighter II no problem. The snag would be character control. The arcade game uses 6 different buttons plus a joystick to do it's thing. Most Amiga games are written for one button joysticks. It would tend to lose something in the translation. Very few people are putting out good arcade style games for the Amiga. Robocop 2 was one of the better ones I've purchased as of late. Seems there's a stigma against arcade style games. Almost like Nintendo or Sega have the only claim to that sort of thing. Then, those few companies that are doing ports, are doing them badly. Quite often the port is from the arcade to the IBM and THEN to the Amiga with no care being taken in the Amiga code. Special F/X, the folks who did Robocop 2, did an amazing job. I would love to see more ports by them especially anything Arcade wise. Another problem that needs to be addressed is the lack of support for multi-button joysticks. Currentlt EVERY routine I have seen for reading the joystick ports only read one button. To have a two button joystick all you need to is slap a second button on there that works like the right mouse button. Then just check for the right mouse button press along with the left when reading the port for a joystick. With the advent of CDTV and it's two button controller I am hoping we will begin to see more two button support in games. Three buttons would be rather easy as well. Consider the following: Sega does a lot of their development for the Sega Genesis on networked A2000s and as a result, their three button joypads workd GREAT on the Amiga. A few Amiga games (R-Type among them) even support two out of the three buttons on the joypad. (Made playing R-Type MUCH better) Supporting that third button shouldn't be too hard. With the easy availability of the Sega Gensis joypads all over the place it wouldn't be a problem for folks to pick one up if a game required it. The thing is, SOMEONE has to start supporting it. If programmers do support it then others will join in and then joystick makers will start making sticks for the Amiga that support three buttons. -- /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ |Just another lemming... | Yet another Amiga maniac set loose | | | on the world...and you thought things| |lmbailey@vela.acs.oakland.edu | couldn't get any worse. |