Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!zaphod.mps.ohio-state.edu!magnus.acs.ohio-state.edu!usenet.ins.cwru.edu!agate!dog.ee.lbl.gov!nosc!crash!pnet01!pro-party.cts.com!seanc From: seanc@pro-party.cts.com (Sean Cunningham) Newsgroups: comp.sys.amiga.graphics Subject: Re: Making a DCTV anim. Message-ID: <1991May24.233618.22972@crash.cts.com> Date: 24 May 91 23:36:18 GMT Organization: Crash TimeSharing, El Cajon, CA Lines: 33 In-Reply-To: message from DEB110@psuvm.psu.edu My partner and I just finished a DCTV anim that got us invitations to see Kings X at a local club this weekend (haven't slept for the past two days working on it!) MakeANIM and ANIMBuild, and other programs of their ilk, just make your standard ANIM file (read: don't move anything too big or you're looking at 5fps screen updates). We broke the piece up into chunks that varied from 15 to 45 frames and compiled them with MindWare's PageFlipper Plus/FX. To get the best possible playback speed, we used PFX's TURBO compression. PFX lets you tweek your compression scheme several different ways (ie: TURBO, vertical compression, horizontal compression). The animations came out great. One thing to remember when using PFX and DCTV is not to use DCTV's highest VERTICAL resolution (736 pixels). PFX chops off some of the control information, which destroys the animation. Render to about 704 pixels across for compatibility with PFX, and with DPaint III. Sean >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> .SIG v2.5 <<<<<<<<<<<<<<<<<<<<<<<<<<<<<< UUCP: ...!crash!pnet01!pro-party!seanc RealWorld: Sean Cunningham ARPA: !crash!pnet01!pro-party!seanc@nosc.mil Voice: (512) 992-2810 INET: seanc@pro-party.cts.com ____________________________________ // | * All opinions expressed herein | HELP KEEP THE COMPETITION UNDER \X/ | Copyright 1991 VISION GRAPHICS | >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<