Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sun-barr!olivea!uunet!van-bc!rsoft!mindlink!a218 From: Charlie_Gibbs@mindlink.bc.ca (Charlie Gibbs) Newsgroups: comp.sys.amiga.programmer Subject: Re: Short Hello World Message-ID: <5967@mindlink.bc.ca> Date: 22 May 91 15:31:55 GMT Organization: MIND LINK! - British Columbia, Canada Lines: 32 >6 bytes more than necessary! I wonder how many hundreds of kilobytes have passed through the net arguing about six bytes. Heck, I was seldom so concerned even when I was programming 16K boxes! Lighten up, folks, and heed this warning: MS-DOS. That's what you wind up with when you become obsessed with backward compatibility. The 80x86 family is so horrible mostly because Intel wanted an easy conversion from the 8080. Hence its segment registers and 64K (let alone 640K) limits. MS-DOS itself, being no more than a glorified CP/M, has inherited its own share of warts (and I've discovered a lot of them the hard way). It never ceases to amaze me that millions of people spend so much time kludging their way around such a brain-damaged system. What amazes me even more, though, is that they discuss such things with a straight face, while denouncing other things that consume a fraction of the time they spend on this stuff. I'd much rather have a couple of sloppily-written pieces of software break five years from now -- and that only if the authors don't clean up their act in the meantime -- than to have to carry along a lot of excess baggage from the past. Come on, guys, let the Commodore folks continue to do what they're doing. I'd rather they did it their way then have another IBM/Intel/Microsoft fiasco. Charlie_Gibbs@mindlink.bc.ca Intel put the "backward" in "backward compatibility."