Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!wuarchive!uunet!mcsun!ukc!newcastle.ac.uk!turing!q1rse From: D.M.Johnson@newcastle.ac.uk (Dave Johnson) Newsgroups: comp.sys.atari.st.tech Subject: Vsync, sprites, Aline Keywords: aline,sprites,vsync Message-ID: <1991May23.120342.3876@newcastle.ac.uk> Date: 23 May 91 12:03:42 GMT Sender: news@newcastle.ac.uk Organization: University of Newcastle upon Tyne, UK, NE1 7RU Lines: 24 I was messing around with the aline routines in the 'COMPUTE! volume 3 - DOS' and can across this problem: I was ploting sprite to the screen (using either the Blitbit or Sprite routine, I can not a present remember which) in assembler. I was waiting until the VVsync to prevent flicker: no problem here. the sprite moved around the screen. flickering slightly (this was do with the code - I fixed it so there was no flicker) but when the sprite moved around the screen. There was a region in which the sprite disappeared as it moved through it, (it got worse when I removed the wait for the Vsync). Could anyone explain what is happening and if so whats the cause and the cure. Machine used 2.5meg STFM mono Monitor 1.2 OS Dave P.S. If the above does make sense I will try and dig up the program and post it so some one could help me.