Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!swrinde!zaphod.mps.ohio-state.edu!n8emr!bluemoon!bart From: bart@bluemoon.uucp (Bart Jaszcz) Newsgroups: comp.sys.atari.st.tech Subject: Re: Vsync, sprites, Aline Keywords: aline,sprites,vsync Message-ID: Date: 24 May 91 21:46:37 GMT References: <1991May23.120342.3876@newcastle.ac.uk> Sender: bbs@bluemoon.uucp (BBS Login) Organization: Blue Moon BBS ((614) 868-998[0][2][4]) Lines: 14 > flicker) but when the sprite moved around the screen. There was a region in > which the sprite disappeared as it moved through it, (it got worse when I > removed the wait for the Vsync). The same thing happens to gfa basic sprites. The only solution I see is to try using two virtual screens... l8er Bart This is from bart@bluemoon.uucp bart%bluemoon@nstar.rn.com who doesn't have their own obnoxious signature yet