Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!usc!wuarchive!zazen!schaefer.math.wisc.edu!mueller From: mueller@schaefer.math.wisc.edu (Carl Mueller) Newsgroups: comp.sys.handhelds Subject: Re: To all Jousters Message-ID: <1991May23.181335.28016@schaefer.math.wisc.edu> Date: 23 May 91 18:13:35 GMT References: <1991May22.024928.8438@noose.ecn.purdue.edu> <16080@life.ai.mit.edu> Reply-To: mueller@schaefer.UUCP (Carl Mueller) Organization: Univ. of Wisconsin Dept. of Mathematics Lines: 29 In article gt6189b@prism.gatech.edu (Ted Rathkopf) writes: >>>>>> On 22 May 91 05:21:38 GMT, bson@rice-chex.ai.mit.edu (Jan Brittenson) said: > >Jan> can just playing forever. Although the game doesn't seem to get past >Jan> level `B.' (which is 11, I guess it only has data for the first 10 and >Jan> so uses whatever happens to lie around in memory for 11 and up). > >Jan> -- Jan Brittenson >Jan> bson@ai.mit.edu > >I got to level E (true, level B took about 15 minutes). >BTW, there is a bug on level E. one of the buzzards got stuck up along >the very top of the screen, and became "insubstantial". The other >buzzard and I kept flying right through him. > >-- >Andrew T. Rathkopf >Internet: gt6189b@prism.gatech.edu > I've managed to get past level E (and the bug) to level F and then to level 0 ... and back to level 1 (where things slow down ... though there still seem to be zillions of things per level). There is a secret to getting reasonably quickly through the levels. Spoiler follows (I hope I used control-L correctly) Try to kill an opponent while hovering at the top center of the screen. Since all new opponents appear there, they will simply fly into you and be killed. It really speeds things up!