Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!swrinde!cs.utexas.edu!milano!cactus.org!rdd From: rdd@cactus.org (Robert Dorsett) Newsgroups: comp.sys.mac.games Subject: Re: Moonbase or somesuch... Message-ID: <7154@cactus.org> Date: 26 May 91 16:20:14 GMT References: <132073@unix.cis.pitt.edu> Distribution: comp.sys.mac.games Organization: Capital Area Central Texas Unix Society, Austin, TX Lines: 35 In article <132073@unix.cis.pitt.edu>, bluecow@unix.cis.pitt.edu (Tobish E Smith) writes: > I saw a game in a store tonight called Moonbase or something like that. I > try to stay abreast of new Mac games, but this one caught me completely > offguard. Reading the box, it looks like a SimCity-style game, except > you're building a moon base. Anyone know anything about this game? That's pretty much it. You play the role of a "lunar colony administrator." (Commander Koenig, anyone? :-)). Start out with absolutely nothing (you), and attempt to build a self-support- ing lunar colony. The limiting factor is the amount of revenue you're able to afford, vs. the amount of support you get from NASA. The economic model is alleged to be fairly accurate. The game was a cooperative effort between Wesson Int'l and KDT. The manual is actually a 120-page science-fiction novella, with boxed "technical" instructions interspersed. There's also a poster by Pat Rawlings. The game runs in both color and black and white. It's based on the PC version released late last year, but has a few more features, and fixes a few bugs in that version. The Mac version was released last month. Disclaimer: I beta-tested the game. It is published by Wesson Int'l, the same company that publishes the Mac TRACON // port I wrote. For more info, contact Wesson @ 512-328-0100. If there's any interest, I'll track down some independent magazine reviews. --- Robert Dorsett Internet: rdd@cactus.org UUCP: ...cs.utexas.edu!cactus.org!rdd