Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!think.com!mintaka!bloom-beacon!eru!hagbard!sunic!dkuug!diku!skipper From: skipper@diku.dk (Jakob Skipper) Newsgroups: comp.ai.neural-nets Subject: Re: Core Wars Keywords: core wars, genetic algorithms, ga, mule dna Message-ID: <1991May30.170107.26863@odin.diku.dk> Date: 30 May 91 17:01:07 GMT References: <1991May29.001505.12073@leland.Stanford.EDU> <1991May30.115136.24223@odin.diku.dk> Sender: skipper@freja.diku.dk Organization: Department of Computer Science, U of Copenhagen Lines: 32 skipper@diku.dk (Jakob Skipper) writes: >reaper@leland.Stanford.EDU (Dan Michaeloff) writes: >> I am using a GA to evolve a Core Wars fighter program, using tournaments >>against past contest winners to measure goodness. However, one of the '88 >>finalists, "Mule DNA" by Douglas McDaniels of the US, looks like it may have >>been created by a GA, as it contains many seemingly arbitrary constants. >>However, it seems to consist of repeated segments. >> Does anyone know more on this? Has anyone applied GAs to Core Wars? >A friend of mine once did it, with very little success. There are, however, .. stuff deleted .. OOPS, when i wrote that answer, I completely forgot the reference that is perhaps closest to what you are looking for. Four people from DTH (The technical University of Denmark) Steen Rasmussen, Carsten Knudsen, Rasmus Feldberg and Morten Feldberg has written the report: The Coreworld: Emergence and evolution of cooperative structures in a computational chemistry You find it in Physica D 42, 1990, pp. 111-134. It is a description of a system called VENUS that tries to make programs by evolution. The system uses the Redcode language from the Core War game. Kind regards and good luck, Jakob Skipper Institute of Datalogy, University of Copenhagen