Xref: utzoo comp.object:3603 comp.lang.c++:13683 Newsgroups: comp.object,comp.lang.c++ Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!think.com!sdd.hp.com!wuarchive!uunet!odi!dlw From: dlw@odi.com (Dan Weinreb) Subject: Re: C++ and waitresses (long) In-Reply-To: aarsten@idt.unit.no's message of 24 May 91 20:55:54 GMT Message-ID: <1991May27.044142.787@odi.com> Reply-To: dlw@odi.com Organization: Object Design, Inc. References: <2325@media03.UUCP> <1991May24.205554.10284@ugle.unit.no> Date: Mon, 27 May 91 04:41:42 GMT In article <1991May24.205554.10284@ugle.unit.no> aarsten@idt.unit.no (Amund Aarsten) writes: for everyone, every language has strong and weak points. For instance, I don't think Lisp is a very good choice for doing 3D graphics! I suppose you said this thinking that it was obviously true, that doing 3D graphics in Lisp would obviously be a joke. Actually, the Symbolics Graphics Division has been producing and selling for years a group of 3D graphics products written in Lisp. Of course, I'm talking about a serious heavy-duty production Common Lisp, not a "you can write a Lisp interpreter in 100 lines of code" toy of the sort that many textbooks describe. The Symbolics Graphics Division tools were used to produce some lovely 3D animated graphics, including quite a lot of TV commercials. (I realize that this has nothing to with OOP, but I could not let that remark go by without comment.)