Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!usc!wuarchive!uunet!math.fu-berlin.de!unido!marco!krabat!leo From: leo@krabat.marco.de (Matthias Pfaller) Newsgroups: comp.os.minix Subject: Re: cdungeon Summary: it works with c68 in 16-bit mode Message-ID: <868@krabat.marco.de> Date: 28 May 91 07:35:17 GMT References: <1991May22.111751.24144@doe.utoronto.ca> Organization: marco GmbH, 8047 Karlsfeld, West-Germany Lines: 19 In article <1991May22.111751.24144@doe.utoronto.ca>, david@doe.utoronto.ca (David Megginson) writes: > > In <865@krabat.marco.de>, Matthias Pfaller writes: > > cdungeon, recently posted to comp.sources.games, compiles and runs with out > > any problems on minix/68k with c68. > > I tried to compile it with c68 in 16-bit mode and it kept crashing, > so I shut down all of my other processes and cranked up gcc in 32-bit > mode (I don't have a 32-bit library for c68 yet). The 32-bit version > runs fine. > > David I have compiled it in 16-bit mode and it works (for me). Maybe because I have changed #define NULL 0 to #define NULL ((void *)0) in stdio.h? Matthias