Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!usc!zaphod.mps.ohio-state.edu!cis.ohio-state.edu!tut.cis.ohio-state.edu!favorite.cis.ohio-state.edu!watters From: watters@favorite.cis.ohio-state.edu (david r watters) Newsgroups: comp.sys.amiga.games Subject: Re: Indianapolis 500---is it any good??? Message-ID: <126850@tut.cis.ohio-state.edu> Date: 28 May 91 06:25:36 GMT References: <4974@ryn.mro4.dec.com> Sender: news@tut.cis.ohio-state.edu Organization: The Ohio State University, Department of Computer and Information Science Lines: 67 In article <4974@ryn.mro4.dec.com> collins@nodename.dec.com (Steve Collins) writes: > >In article <4003@ux.acs.umn.edu>, mmoore@ux.acs.umn.edu (Malcolm Diallo Moore) writes... >>The subject line sez it all...I just got thoo watching the real thing on TV >>and I was wondering was the Amiga version any good, or was it some >>shitty IBM port kickin salt-listics. > >I bought this game recently and rate it the best game I have . The No .1 >feature has to be it's speed .Even on a 68000 the polygon rendering is super >fast .The game realy does give you the sensation of hurtling down the tarmac >at over 200 miles an hour. I agree completely. As an _AVID_ race fan/student I am also amazed at the accuracy of the car setup parts of the game, and how CLOSE the fastest line I have found around the track is to the line they have been running the last few years. >The Indycam replay feature is good also, for those >times when you need to see how some bastard got past you on the inside or ran >into your tail. If I could force myself to make one complaint, it would be that you can not take on these different "camera" views during a race, just as a replay option. Many of times I have been battling for the lead in a 60 lap race, only to get forced out by some rookies mistake(I would never make a driving error! big :-)) and have wanted to watch and see how it turned out, and the cockpit of my wrecked car is not the best seat in the house. >The game runs great on my accellerator but sadly is not HD installable. Here >in europe it uses manual lookup protection , the disk is copyable with amiga >dos diskcopy , but you cant do a file copy to the HD as none of the files on >the disk are visible. I complain as much as anyone about this, but the games loads AMAZINGLY fast and never touches the disk again, except if you tell it to load or save a setup. The "look-up" stuff is only on a few pages and it is all historical knowledge that is good to know anyways! BY FAR, the best driving game on any system. It and StuntTrackRacer are one hell of a combo to have. BUT.... Here is what Indy 500 needs: (HELLO E.A.?!? David Kaemmer? Richard Garcia?) More tracks!!! An update for Michigan, MidOhio, etc. This would require shifting to be added. RealTime camera views! Not just during replay. Use the same graphics engine to do "Daytona 500", "24hrs. of LeMans", "The Italian Grandprix", etc. A steering wheel. You want a lot of money? If anyone with the resources would simply come out with a wheel/yoke that is optomechanical and compatible with the mouse they would make some dough! Almost EVERY driving game and flying game supports the mouse...... so, get to work! I would be more than willing to take a job working on these things! :-| ///\ _ '_/ \X//_/(/|//(/ -- "All of us get lost in the darkness, dreamers learn to steer by the stars. All of us do time in the gutter, dreamers turn to look at the cars!" - RUSH David watters@cis.ohio-state.edu "It's 12:35... and Michigan STILL sucks." _-_-_-__---_---_---__-_-_-____ TurboExpress : The Neo*Geo of portables _____