Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!crdgw1!uunet!mcsun!corton!mirsa!celeste.inria.fr!colas From: colas@celeste.inria.fr (Colas Nahaboo) Newsgroups: comp.sys.amiga.games Subject: Re: Indianapolis 500---is it any good??? Keywords: Indy 500 Message-ID: <11489@mirsa.inria.fr> Date: 28 May 91 12:56:29 GMT References: <4003@ux.acs.umn.edu> Sender: news@mirsa.inria.fr Organization: Koala Project, Bull Research France Lines: 17 Nntp-Posting-Host: celeste.inria.fr In article <4003@ux.acs.umn.edu>, mmoore@ux.acs.umn.edu (Malcolm Diallo Moore) writes: > The subject line sez it all...I just got thoo watching the real thing on TV > and I was wondering was the Amiga version any good, or was it some > shitty IBM port kickin salt-listics. AMiga version is excellent, the PC version was very good too. BUT: it is not playable as a game. it lacks a lot of playabilty, it should have been better beta tested. You can buy it, you won't feel ripped off, the programmer have made some real good work, you will show it to you friends, and be amazed by the instant replay features... but if you try to play a game, either you play in no crash mode (no interest), or are forced to run 50 turns, and in the event of any crash between two cars you must wait doing NOTHING for 2 minutes while the track is cleared!!! One more technical masterpiece ruined by poor beta testing...