Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!think.com!zaphod.mps.ohio-state.edu!mips!pacbell.com!ucsd!sdcc6!sdcc13!orovner From: orovner@sdcc13.ucsd.edu (Oleg Rovner) Newsgroups: comp.sys.amiga.games Subject: Re: Omega help Message-ID: <19857@sdcc6.ucsd.edu> Date: 28 May 91 23:52:02 GMT References: <9105241835.AA18864@cwns2.INS.CWRU.Edu> <1991May28.131742.23637@hollie.rdg.dec.com> Sender: news@sdcc6.ucsd.edu Organization: University of California, San Diego Lines: 23 To mount a horse. First off, you need to go into your devs: directory and make sure that a mountlist is available (should be named something like horse.device or hrse.device) (note that your controller MUST support the Common Large Horse Interface (CLHI) in order for the horse to be of any use). If a mountlist is not available, please call the manufacturer of your horse to ascertain the appropriate parameters to be used in the mountlist. CBM is allegedly working on a standard rigid horse block specification which will remove the requirement for a mountlist entry. There are two additional points: 1) currently no horse partitioning or formatting is supported (horses are pre-configured at the big HORSE-IDE facility in Silicon Valley) 2) Should you plan to use your horse as a dog please see the manual for the MS-DOG device available in public domain, or CROSS-DOG, marketed commercially by the Horse Point Software. Hope this has been helpful. OR -- "One man's 'harsh and bitter truth' is another man's 'foolish and uninformed fiction'" -d.haynie